This causes the creature to say a one-line greeting in their conversation file upon perceiving the player. Put [NW_D2_GenCheck] in the "Text Seen When" field of the greeting in the conversation file. Don't attach any player responses.
Same as above, but for hostile creatures to make them say a line before attacking.
Combat Flags
This NPC will attack when its allies call for help.
The creature will cast all the buff spells (summons, stat and armor improvements etc) instantaneously in preperation for combat. Note: If TalentAdvancedBuff(40.0) returns TRUE, this flag is automatically disabled.
Mode Flags
If the NPC has the Hide skill they will go into stealth mode while doing WalkWayPoints().
Same, but for Search mode.
Day/Night Flags
Separate the NPC's waypoints into day and night.
Determines if the NPC sleeps at night. Use in conjuction with NW_FLAG_DAY_NIGHT_POSTING to cause the NPC to sleep at night (40% chance) or walk a set of waypoints during the day.
Animation Flags
If this is set, the NPC will appear using the "EffectAppear" animation instead of fading in.
This will cause an NPC to use common animations it possesses, and use social ones to any other nearby friendly NPCs.
Same as above, except NPC will wander randomly around the area.
Causes the NPC to play avian ambient animations.
Escape Flags - Only one of the following should be set
Flee to a way point and return a short time later.