cas_cworchard.git
Audio
Day - Ambient Sound:
(No Ambient Sound)()
Men Whisper Inside(al_pl_whispersm)
Women Whisper Inside(al_pl_whispersf)
People Whisper Inside(al_pl_whispers)
Small Group Talks Inside(al_pl_talkingsml)
Medium Group Talks Inside(al_pl_talkingmed)
Large Group Talks Inside(al_pl_talkinglrg)
Commoner Tavern Talk(al_pl_tavhubbub1)
Noble Tavern Talk(al_pl_tavhubbub2)
City Slums Day Crowded(al_pl_slumday1)
City Slums Day Sparse(al_pl_slumday2)
City Slums Night(al_pl_slumnite)
City Day Crowded(al_pl_cityday1)
City Day Sparse(al_pl_cityday2)
City Night(al_pl_citynite)
City Market(al_pl_marketday)
City Temple District(al_pl_templesday)
Town Day Crowded(al_pl_townday1)
Town Day Sparse(al_pl_townday2)
Town Night(al_pl_townnite)
Bordello Women(al_pl_bordello1)
Bordello Men and Women(al_pl_bordello2)
Riot Outside(al_pl_riot1)
Riot Muffled(al_pl_riot2)
Combat Outside 1(al_pl_combat1)
Combat Outside 2(al_pl_combat2)
Combat Muffled 1(al_pl_combatmuf1)
Combat Muffled 2(al_pl_combatmuf2)
Dungeon Lava Lake(al_na_lavalake1)
Sewer Sludge Lake(al_na_sludglake1)
Wind Soft(al_wt_windsoft1)
Wind Medium(al_wt_windmed1)
Wind Strong(al_wt_windstrng1)
Wind Forest(al_wt_windforst1)
Wind Chasm(al_wt_gustchasm1)
Wind Cavern(al_wt_gustcavrn1)
Wind Grass(al_wt_gustgrass1)
Wind Draft(al_wt_gustdraft1)
Rain Light(al_wt_rainlight1)
Rain Hard(al_wt_rainhard1)
Rainstorm Small(al_wt_stormsm1)
Rainstorm Big(al_wt_stormlg1)
Cave Insects 1(al_an_bugscave1)
Cave Insects 2(al_an_bugscave2)
Interior Insects 1(al_an_bughouse1)
Interior Insects 2(al_an_bughouse2)
Lizardfolk Cave Crystals(al_an_lizrdflk1)
Sewers 1(al_cv_seweramb1)
Sewers 2(al_cv_seweramb2)
Forest Day 1(al_na_frstdyamb1)
Forest Day 2(al_na_frstdyamb2)
Forest Day 3(al_na_frstdyamb3)
Forest Day Scary(al_na_frstdyscr1)
Forest Night 1(al_na_frstntamb1)
Forest Night 2(al_na_frstntamb2)
Forest Night Scary(al_na_frstntscr1)
Forest Magical(al_na_frstmagic1)
Evil Dungeon Small(al_cv_evldunamb1)
Evil Dungeon Medium(al_cv_evldunamb2)
Evil Dungeon Large(al_cv_evldunamb3)
Cave Small(al_cv_caveamb1)
Cave Medium(al_cv_caveamb2)
Cave Large(al_cv_caveamb3)
Mine Small(al_cv_mineamb1)
Mine Medium(al_cv_mineamb2)
Mine Large(al_cv_mineamb3)
Castle Interior Small(al_cv_castleamb1)
Castle Interior Medium(al_cv_castleamb2)
Castle Interior Large(al_cv_castleamb3)
Crypt Small(al_cv_cryptamb1)
Crypt Medium 1(al_cv_cryptamb2)
Crypt Medium 2(al_cv_cryptamb3)
House Interior 1(al_cv_houseamb1)
House Interior 2(al_cv_houseamb2)
House Interior 3(al_cv_houseamb3)
Kitchen Interior Small(al_cv_kitchamb1)
Kitchen Interior Large(al_cv_kitchamb2)
Haunted Interior 1(al_cv_hauntamb1)
Haunted Interior 2(al_cv_hauntamb2)
Haunted Interior 3(al_cv_hauntamb3)
Blacksmith Shop(al_pl_blacksmith)
Pit Cries(al_mg_pitcry1)
Magical Interior Small(al_mg_magicint1)
Magical Interior Medium(al_mg_magicint2)
Magical Interior Large(al_mg_magicint3)
Magical Interior Evil(al_mg_magicint4)
Magical Interior Firelab(al_mg_firelab1)
Magical Interior Earthlab(al_mg_earthlab1)
Magical Interior Airlab(al_mg_airlab1)
Magical Interior Waterlab(al_mg_waterlab1)
Winter Day Wet(al_na_x0snw1)
Winter Day Windy(al_na_x0snw2)
Desert Day(al_na_x0des1)
Desert Night(al_na_x0des2)
Monastery Interior(al_mg_x0ssan)
Ruins, Wet(al_mg_x0rui1)
Ruins, Rumbling(al_mg_x0rui2)
Ruins, Haunted(al_mg_x0rui3)
Sandstorm, Light(al_na_x0sstm1)
Sandstorm, Extreme(al_na_x0sstm2)
Evil Drone(al_mg_x2evdrone)
Plane of Fire(al_mg_x2fireplan)
Frozen Hell(al_mg_x2frznhell)
Cave Evil 1(al_na_x2evcavlrg)
Cave Evil 2(al_na_x2evcavmed)
Cave Evil 3(al_na_x2evcavsml)
Tavern, Rowdy(al_pl_x2tavern)
Sea Surf Small(al_na_seawaves)
Sea Surf Large(al_na_seawaves2)
Crow Caws(al_wt_windcrows)
Crow Caws(al_wt_windcrows2)
Owl Hoots(al_wt_windowls)
Owl HootsNIGHT(al_wt_windowls2)
Day - Ambient Volume:
Day - Music:
(No Music Track)()
Rural Day 1(mus_ruralday1)
Rural Day 2(mus_ruralday2)
Rural Night(mus_ruralnite)
Forest Day 1(mus_forestday1)
Forest Day 2(mus_forestday2)
Forest Night(mus_forestnite)
Generic Dungeon(mus_gendungeon1)
Sewer (mus_sewer)
Mines 1(mus_mines1)
Mines 2(mus_mines2)
Crypt 1(mus_crypt1)
Crypt 2(mus_crypt2)
Evil Dungeon 1(mus_evildungeon1)
Evil Dungeon 2(mus_evildungeon2)
City Slum Day(mus_cityslumday)
City Slum Night(mus_cityslumnite)
City Docks Day(mus_citydockday)
City Docks Night(mus_citydocknite)
City Wealthy(mus_citywealthy)
City Marketplace (mus_citymarket)
City Night(mus_citynite)
Tavern 1(mus_tavern1)
Tavern 2(mus_tavern2)
Tavern 3(mus_tavern3)
Generic Wealthy House(mus_richhouse)
Generic Store(mus_store)
Good Temple(mus_templegood)
Evil Temple(mus_templeevil)
NWN City Theme(mus_theme_nwn)
NWN Chapter 1(mus_theme_chap1)
NWN Chapter 2 (mus_theme_chap2)
NWN Chapter 3(mus_theme_chap3)
NWN Chapter 4(mus_theme_chap4)
Rural Combat 1(mus_bat_rural1)
Forest Combat 1(mus_bat_forest1)
Forest Combat 2(mus_bat_forest2)
Dungeon Combat 1(mus_bat_dung1)
Dungeon Combat 2(mus_bat_dung2)
Dungeon Combat 3(mus_bat_dung3)
City Combat 1(mus_bat_city1)
City Combat 2(mus_bat_city2)
City Combat 3(mus_bat_city3)
Boss Combat City (mus_bat_citboss)
Boss Combat Forest(mus_bat_forboss)
Boss Lizardfolk(mus_bat_lizboss)
Dragon Combat(mus_bat_dragon)
Combat Aribeth(mus_bat_aribeth)
Final Boss Combat Source Stone(mus_bat_endboss)
Good Temple 2(mus_templegood2)
Generic Castle Interior(mus_castle)
Aribeth Theme 1(mus_theme_aribgd)
Aribeth Theme 2(mus_theme_aribev)
Theme Aarin Gend(mus_theme_argend)
Theme Maugrim(mus_theme_maugrm)
Theme Morag(mus_theme_morag)
Tavern 4(mus_tavern4)
Desert Combat(mus_bat_x0desert)
Desert Day(mus_x0desertday)
Winter Day(mus_x0winterday)
Fight! Fight!(mus_bat_x0winter)
Desert Night(mus_x0desertngt)
XP2 - Theme(mus_x2theme)
XP2 - Waterdeep(mus_x2waterdeep)
XP2 - Undermountain(mus_x2undermtn)
XP2 - Rebel Camp(mus_x2rebelcamp)
XP2 - Beholder Caves(mus_x2fireplane)
XP2 - Queen of the Shattered Mirror(mus_x2queen)
XP2 - Chapter 3(mus_x2frozenhell)
XP2 - Dracolich(mus_x2draco)
XP2 - Battle, Small(mus_bat_x2small)
XP2 - Battle, Medium(mus_bat_x2med)
XP2 - Battle, Large(mus_bat_x2large)
XP2 - Battle, Chapter 3(mus_bat_x2hell)
XP2 - Battle, Matron(mus_bat_x2boss1)
XP2 - Battle, Final(mus_bat_x2boss2)
PM - Kingmaker Theme(mus_dd_kingmaker)
PM - ShadowGuard Theme(mus_dd_shadowgua)
PM - Witch's Wake Theme(mus_dd_witchwake)
PM - Pirates Theme(mus_dd_islands)
PM - Pirates Theme Variation(mus_dd_pirates)
PM - Infinite Dungeons(mus_dd_infdun)
PM - Wyvern Crown Ogma(mus_wc_ogma)
PM - Wyvern Crown Open Road(mus_wc_openroad)
PM - Wyvern Crown Smoke and Ash(mus_wc_smokeash)
PM - Wyvern Crown Rural(mus_wc_rural)
PM - Wyvern Crown Rural Guitar(mus_wc_ruralg)
PM - Wyvern Crown Tears(mus_wc_tears)
PM - Wyvern Crown Battle Chase(mus_bat_wcchase)
PM - Wyvern Crown Theme(mus_wc_theme)
PM - Wyvern Crown Armchair(mus_wc_armchair)
PM - Wyvern Crown Battle(mus_bat_wcbattle)
PM - Wyvern Crown Solace(mus_wc_solace)
PM - Wyvern Crown Knighted(mus_wc_knighted)
PM - Wyvern Crown Opening(mus_wc_opening)
PM - Wyvern Crown Morfen(mus_wc_morfen)
Bad Strref(mus_pmp01_)
Bad Strref(mus_pmp02_)
Bad Strref(mus_pmp03_)
Bad Strref(mus_pmp04_)
Bad Strref(mus_pmp05_)
Bad Strref(mus_pmp06_)
Bad Strref(mus_pmp07_)
Bad Strref(mus_pmp08_)
Bad Strref(mus_pmp09_)
Bad Strref(mus_pmp10_)
Bad Strref(mus_pmp11_)
Bad Strref(mus_pmp12_)
Bad Strref(mus_pmp13_)
Bad Strref(mus_pmp14_)
Bad Strref(mus_pmp15_)
Bad Strref(mus_pmp16_)
Bad Strref(mus_pmp17_)
Bad Strref(mus_pmp18_)
Bad Strref(mus_pmp19_)
Bad Strref(mus_pmp20_)
Bad Strref(mus_pmp21_)
Bad Strref(mus_pmp22_)
Bad Strref(mus_pmp23_)
Bad Strref(mus_pmp24_)
Bad Strref(mus_pmp25_)
Bad Strref(mus_pmp26_)
Bad Strref(mus_pmp27_)
Bad Strref(mus_pmp28_)
Bad Strref(mus_pmp29_)
Bad Strref(mus_pmp30_)
Bad Strref(mus_pmp31_)
Bad Strref(mus_pmp32_)
Bad Strref(mus_pmp33_)
Bad Strref(mus_pmp34_)
Bad Strref(mus_pmp35_)
Bad Strref(mus_pmp36_)
Bad Strref(mus_pmp37_)
Bad Strref(mus_pmp38_)
Night - Ambient Sound:
(No Ambient Sound)()
Men Whisper Inside(al_pl_whispersm)
Women Whisper Inside(al_pl_whispersf)
People Whisper Inside(al_pl_whispers)
Small Group Talks Inside(al_pl_talkingsml)
Medium Group Talks Inside(al_pl_talkingmed)
Large Group Talks Inside(al_pl_talkinglrg)
Commoner Tavern Talk(al_pl_tavhubbub1)
Noble Tavern Talk(al_pl_tavhubbub2)
City Slums Day Crowded(al_pl_slumday1)
City Slums Day Sparse(al_pl_slumday2)
City Slums Night(al_pl_slumnite)
City Day Crowded(al_pl_cityday1)
City Day Sparse(al_pl_cityday2)
City Night(al_pl_citynite)
City Market(al_pl_marketday)
City Temple District(al_pl_templesday)
Town Day Crowded(al_pl_townday1)
Town Day Sparse(al_pl_townday2)
Town Night(al_pl_townnite)
Bordello Women(al_pl_bordello1)
Bordello Men and Women(al_pl_bordello2)
Riot Outside(al_pl_riot1)
Riot Muffled(al_pl_riot2)
Combat Outside 1(al_pl_combat1)
Combat Outside 2(al_pl_combat2)
Combat Muffled 1(al_pl_combatmuf1)
Combat Muffled 2(al_pl_combatmuf2)
Dungeon Lava Lake(al_na_lavalake1)
Sewer Sludge Lake(al_na_sludglake1)
Wind Soft(al_wt_windsoft1)
Wind Medium(al_wt_windmed1)
Wind Strong(al_wt_windstrng1)
Wind Forest(al_wt_windforst1)
Wind Chasm(al_wt_gustchasm1)
Wind Cavern(al_wt_gustcavrn1)
Wind Grass(al_wt_gustgrass1)
Wind Draft(al_wt_gustdraft1)
Rain Light(al_wt_rainlight1)
Rain Hard(al_wt_rainhard1)
Rainstorm Small(al_wt_stormsm1)
Rainstorm Big(al_wt_stormlg1)
Cave Insects 1(al_an_bugscave1)
Cave Insects 2(al_an_bugscave2)
Interior Insects 1(al_an_bughouse1)
Interior Insects 2(al_an_bughouse2)
Lizardfolk Cave Crystals(al_an_lizrdflk1)
Sewers 1(al_cv_seweramb1)
Sewers 2(al_cv_seweramb2)
Forest Day 1(al_na_frstdyamb1)
Forest Day 2(al_na_frstdyamb2)
Forest Day 3(al_na_frstdyamb3)
Forest Day Scary(al_na_frstdyscr1)
Forest Night 1(al_na_frstntamb1)
Forest Night 2(al_na_frstntamb2)
Forest Night Scary(al_na_frstntscr1)
Forest Magical(al_na_frstmagic1)
Evil Dungeon Small(al_cv_evldunamb1)
Evil Dungeon Medium(al_cv_evldunamb2)
Evil Dungeon Large(al_cv_evldunamb3)
Cave Small(al_cv_caveamb1)
Cave Medium(al_cv_caveamb2)
Cave Large(al_cv_caveamb3)
Mine Small(al_cv_mineamb1)
Mine Medium(al_cv_mineamb2)
Mine Large(al_cv_mineamb3)
Castle Interior Small(al_cv_castleamb1)
Castle Interior Medium(al_cv_castleamb2)
Castle Interior Large(al_cv_castleamb3)
Crypt Small(al_cv_cryptamb1)
Crypt Medium 1(al_cv_cryptamb2)
Crypt Medium 2(al_cv_cryptamb3)
House Interior 1(al_cv_houseamb1)
House Interior 2(al_cv_houseamb2)
House Interior 3(al_cv_houseamb3)
Kitchen Interior Small(al_cv_kitchamb1)
Kitchen Interior Large(al_cv_kitchamb2)
Haunted Interior 1(al_cv_hauntamb1)
Haunted Interior 2(al_cv_hauntamb2)
Haunted Interior 3(al_cv_hauntamb3)
Blacksmith Shop(al_pl_blacksmith)
Pit Cries(al_mg_pitcry1)
Magical Interior Small(al_mg_magicint1)
Magical Interior Medium(al_mg_magicint2)
Magical Interior Large(al_mg_magicint3)
Magical Interior Evil(al_mg_magicint4)
Magical Interior Firelab(al_mg_firelab1)
Magical Interior Earthlab(al_mg_earthlab1)
Magical Interior Airlab(al_mg_airlab1)
Magical Interior Waterlab(al_mg_waterlab1)
Winter Day Wet(al_na_x0snw1)
Winter Day Windy(al_na_x0snw2)
Desert Day(al_na_x0des1)
Desert Night(al_na_x0des2)
Monastery Interior(al_mg_x0ssan)
Ruins, Wet(al_mg_x0rui1)
Ruins, Rumbling(al_mg_x0rui2)
Ruins, Haunted(al_mg_x0rui3)
Sandstorm, Light(al_na_x0sstm1)
Sandstorm, Extreme(al_na_x0sstm2)
Evil Drone(al_mg_x2evdrone)
Plane of Fire(al_mg_x2fireplan)
Frozen Hell(al_mg_x2frznhell)
Cave Evil 1(al_na_x2evcavlrg)
Cave Evil 2(al_na_x2evcavmed)
Cave Evil 3(al_na_x2evcavsml)
Tavern, Rowdy(al_pl_x2tavern)
Sea Surf Small(al_na_seawaves)
Sea Surf Large(al_na_seawaves2)
Crow Caws(al_wt_windcrows)
Crow Caws(al_wt_windcrows2)
Owl Hoots(al_wt_windowls)
Owl HootsNIGHT(al_wt_windowls2)
Night - Ambient Volume:
Night - Music:
(No Music Track)()
Rural Day 1(mus_ruralday1)
Rural Day 2(mus_ruralday2)
Rural Night(mus_ruralnite)
Forest Day 1(mus_forestday1)
Forest Day 2(mus_forestday2)
Forest Night(mus_forestnite)
Generic Dungeon(mus_gendungeon1)
Sewer (mus_sewer)
Mines 1(mus_mines1)
Mines 2(mus_mines2)
Crypt 1(mus_crypt1)
Crypt 2(mus_crypt2)
Evil Dungeon 1(mus_evildungeon1)
Evil Dungeon 2(mus_evildungeon2)
City Slum Day(mus_cityslumday)
City Slum Night(mus_cityslumnite)
City Docks Day(mus_citydockday)
City Docks Night(mus_citydocknite)
City Wealthy(mus_citywealthy)
City Marketplace (mus_citymarket)
City Night(mus_citynite)
Tavern 1(mus_tavern1)
Tavern 2(mus_tavern2)
Tavern 3(mus_tavern3)
Generic Wealthy House(mus_richhouse)
Generic Store(mus_store)
Good Temple(mus_templegood)
Evil Temple(mus_templeevil)
NWN City Theme(mus_theme_nwn)
NWN Chapter 1(mus_theme_chap1)
NWN Chapter 2 (mus_theme_chap2)
NWN Chapter 3(mus_theme_chap3)
NWN Chapter 4(mus_theme_chap4)
Rural Combat 1(mus_bat_rural1)
Forest Combat 1(mus_bat_forest1)
Forest Combat 2(mus_bat_forest2)
Dungeon Combat 1(mus_bat_dung1)
Dungeon Combat 2(mus_bat_dung2)
Dungeon Combat 3(mus_bat_dung3)
City Combat 1(mus_bat_city1)
City Combat 2(mus_bat_city2)
City Combat 3(mus_bat_city3)
Boss Combat City (mus_bat_citboss)
Boss Combat Forest(mus_bat_forboss)
Boss Lizardfolk(mus_bat_lizboss)
Dragon Combat(mus_bat_dragon)
Combat Aribeth(mus_bat_aribeth)
Final Boss Combat Source Stone(mus_bat_endboss)
Good Temple 2(mus_templegood2)
Generic Castle Interior(mus_castle)
Aribeth Theme 1(mus_theme_aribgd)
Aribeth Theme 2(mus_theme_aribev)
Theme Aarin Gend(mus_theme_argend)
Theme Maugrim(mus_theme_maugrm)
Theme Morag(mus_theme_morag)
Tavern 4(mus_tavern4)
Desert Combat(mus_bat_x0desert)
Desert Day(mus_x0desertday)
Winter Day(mus_x0winterday)
Fight! Fight!(mus_bat_x0winter)
Desert Night(mus_x0desertngt)
XP2 - Theme(mus_x2theme)
XP2 - Waterdeep(mus_x2waterdeep)
XP2 - Undermountain(mus_x2undermtn)
XP2 - Rebel Camp(mus_x2rebelcamp)
XP2 - Beholder Caves(mus_x2fireplane)
XP2 - Queen of the Shattered Mirror(mus_x2queen)
XP2 - Chapter 3(mus_x2frozenhell)
XP2 - Dracolich(mus_x2draco)
XP2 - Battle, Small(mus_bat_x2small)
XP2 - Battle, Medium(mus_bat_x2med)
XP2 - Battle, Large(mus_bat_x2large)
XP2 - Battle, Chapter 3(mus_bat_x2hell)
XP2 - Battle, Matron(mus_bat_x2boss1)
XP2 - Battle, Final(mus_bat_x2boss2)
PM - Kingmaker Theme(mus_dd_kingmaker)
PM - ShadowGuard Theme(mus_dd_shadowgua)
PM - Witch's Wake Theme(mus_dd_witchwake)
PM - Pirates Theme(mus_dd_islands)
PM - Pirates Theme Variation(mus_dd_pirates)
PM - Infinite Dungeons(mus_dd_infdun)
PM - Wyvern Crown Ogma(mus_wc_ogma)
PM - Wyvern Crown Open Road(mus_wc_openroad)
PM - Wyvern Crown Smoke and Ash(mus_wc_smokeash)
PM - Wyvern Crown Rural(mus_wc_rural)
PM - Wyvern Crown Rural Guitar(mus_wc_ruralg)
PM - Wyvern Crown Tears(mus_wc_tears)
PM - Wyvern Crown Battle Chase(mus_bat_wcchase)
PM - Wyvern Crown Theme(mus_wc_theme)
PM - Wyvern Crown Armchair(mus_wc_armchair)
PM - Wyvern Crown Battle(mus_bat_wcbattle)
PM - Wyvern Crown Solace(mus_wc_solace)
PM - Wyvern Crown Knighted(mus_wc_knighted)
PM - Wyvern Crown Opening(mus_wc_opening)
PM - Wyvern Crown Morfen(mus_wc_morfen)
Bad Strref(mus_pmp01_)
Bad Strref(mus_pmp02_)
Bad Strref(mus_pmp03_)
Bad Strref(mus_pmp04_)
Bad Strref(mus_pmp05_)
Bad Strref(mus_pmp06_)
Bad Strref(mus_pmp07_)
Bad Strref(mus_pmp08_)
Bad Strref(mus_pmp09_)
Bad Strref(mus_pmp10_)
Bad Strref(mus_pmp11_)
Bad Strref(mus_pmp12_)
Bad Strref(mus_pmp13_)
Bad Strref(mus_pmp14_)
Bad Strref(mus_pmp15_)
Bad Strref(mus_pmp16_)
Bad Strref(mus_pmp17_)
Bad Strref(mus_pmp18_)
Bad Strref(mus_pmp19_)
Bad Strref(mus_pmp20_)
Bad Strref(mus_pmp21_)
Bad Strref(mus_pmp22_)
Bad Strref(mus_pmp23_)
Bad Strref(mus_pmp24_)
Bad Strref(mus_pmp25_)
Bad Strref(mus_pmp26_)
Bad Strref(mus_pmp27_)
Bad Strref(mus_pmp28_)
Bad Strref(mus_pmp29_)
Bad Strref(mus_pmp30_)
Bad Strref(mus_pmp31_)
Bad Strref(mus_pmp32_)
Bad Strref(mus_pmp33_)
Bad Strref(mus_pmp34_)
Bad Strref(mus_pmp35_)
Bad Strref(mus_pmp36_)
Bad Strref(mus_pmp37_)
Bad Strref(mus_pmp38_)
Battle - Music:
(No Music Track)()
Rural Day 1(mus_ruralday1)
Rural Day 2(mus_ruralday2)
Rural Night(mus_ruralnite)
Forest Day 1(mus_forestday1)
Forest Day 2(mus_forestday2)
Forest Night(mus_forestnite)
Generic Dungeon(mus_gendungeon1)
Sewer (mus_sewer)
Mines 1(mus_mines1)
Mines 2(mus_mines2)
Crypt 1(mus_crypt1)
Crypt 2(mus_crypt2)
Evil Dungeon 1(mus_evildungeon1)
Evil Dungeon 2(mus_evildungeon2)
City Slum Day(mus_cityslumday)
City Slum Night(mus_cityslumnite)
City Docks Day(mus_citydockday)
City Docks Night(mus_citydocknite)
City Wealthy(mus_citywealthy)
City Marketplace (mus_citymarket)
City Night(mus_citynite)
Tavern 1(mus_tavern1)
Tavern 2(mus_tavern2)
Tavern 3(mus_tavern3)
Generic Wealthy House(mus_richhouse)
Generic Store(mus_store)
Good Temple(mus_templegood)
Evil Temple(mus_templeevil)
NWN City Theme(mus_theme_nwn)
NWN Chapter 1(mus_theme_chap1)
NWN Chapter 2 (mus_theme_chap2)
NWN Chapter 3(mus_theme_chap3)
NWN Chapter 4(mus_theme_chap4)
Rural Combat 1(mus_bat_rural1)
Forest Combat 1(mus_bat_forest1)
Forest Combat 2(mus_bat_forest2)
Dungeon Combat 1(mus_bat_dung1)
Dungeon Combat 2(mus_bat_dung2)
Dungeon Combat 3(mus_bat_dung3)
City Combat 1(mus_bat_city1)
City Combat 2(mus_bat_city2)
City Combat 3(mus_bat_city3)
Boss Combat City (mus_bat_citboss)
Boss Combat Forest(mus_bat_forboss)
Boss Lizardfolk(mus_bat_lizboss)
Dragon Combat(mus_bat_dragon)
Combat Aribeth(mus_bat_aribeth)
Final Boss Combat Source Stone(mus_bat_endboss)
Good Temple 2(mus_templegood2)
Generic Castle Interior(mus_castle)
Aribeth Theme 1(mus_theme_aribgd)
Aribeth Theme 2(mus_theme_aribev)
Theme Aarin Gend(mus_theme_argend)
Theme Maugrim(mus_theme_maugrm)
Theme Morag(mus_theme_morag)
Tavern 4(mus_tavern4)
Desert Combat(mus_bat_x0desert)
Desert Day(mus_x0desertday)
Winter Day(mus_x0winterday)
Fight! Fight!(mus_bat_x0winter)
Desert Night(mus_x0desertngt)
XP2 - Theme(mus_x2theme)
XP2 - Waterdeep(mus_x2waterdeep)
XP2 - Undermountain(mus_x2undermtn)
XP2 - Rebel Camp(mus_x2rebelcamp)
XP2 - Beholder Caves(mus_x2fireplane)
XP2 - Queen of the Shattered Mirror(mus_x2queen)
XP2 - Chapter 3(mus_x2frozenhell)
XP2 - Dracolich(mus_x2draco)
XP2 - Battle, Small(mus_bat_x2small)
XP2 - Battle, Medium(mus_bat_x2med)
XP2 - Battle, Large(mus_bat_x2large)
XP2 - Battle, Chapter 3(mus_bat_x2hell)
XP2 - Battle, Matron(mus_bat_x2boss1)
XP2 - Battle, Final(mus_bat_x2boss2)
PM - Kingmaker Theme(mus_dd_kingmaker)
PM - ShadowGuard Theme(mus_dd_shadowgua)
PM - Witch's Wake Theme(mus_dd_witchwake)
PM - Pirates Theme(mus_dd_islands)
PM - Pirates Theme Variation(mus_dd_pirates)
PM - Infinite Dungeons(mus_dd_infdun)
PM - Wyvern Crown Ogma(mus_wc_ogma)
PM - Wyvern Crown Open Road(mus_wc_openroad)
PM - Wyvern Crown Smoke and Ash(mus_wc_smokeash)
PM - Wyvern Crown Rural(mus_wc_rural)
PM - Wyvern Crown Rural Guitar(mus_wc_ruralg)
PM - Wyvern Crown Tears(mus_wc_tears)
PM - Wyvern Crown Battle Chase(mus_bat_wcchase)
PM - Wyvern Crown Theme(mus_wc_theme)
PM - Wyvern Crown Armchair(mus_wc_armchair)
PM - Wyvern Crown Battle(mus_bat_wcbattle)
PM - Wyvern Crown Solace(mus_wc_solace)
PM - Wyvern Crown Knighted(mus_wc_knighted)
PM - Wyvern Crown Opening(mus_wc_opening)
PM - Wyvern Crown Morfen(mus_wc_morfen)
Bad Strref(mus_pmp01_)
Bad Strref(mus_pmp02_)
Bad Strref(mus_pmp03_)
Bad Strref(mus_pmp04_)
Bad Strref(mus_pmp05_)
Bad Strref(mus_pmp06_)
Bad Strref(mus_pmp07_)
Bad Strref(mus_pmp08_)
Bad Strref(mus_pmp09_)
Bad Strref(mus_pmp10_)
Bad Strref(mus_pmp11_)
Bad Strref(mus_pmp12_)
Bad Strref(mus_pmp13_)
Bad Strref(mus_pmp14_)
Bad Strref(mus_pmp15_)
Bad Strref(mus_pmp16_)
Bad Strref(mus_pmp17_)
Bad Strref(mus_pmp18_)
Bad Strref(mus_pmp19_)
Bad Strref(mus_pmp20_)
Bad Strref(mus_pmp21_)
Bad Strref(mus_pmp22_)
Bad Strref(mus_pmp23_)
Bad Strref(mus_pmp24_)
Bad Strref(mus_pmp25_)
Bad Strref(mus_pmp26_)
Bad Strref(mus_pmp27_)
Bad Strref(mus_pmp28_)
Bad Strref(mus_pmp29_)
Bad Strref(mus_pmp30_)
Bad Strref(mus_pmp31_)
Bad Strref(mus_pmp32_)
Bad Strref(mus_pmp33_)
Bad Strref(mus_pmp34_)
Bad Strref(mus_pmp35_)
Bad Strref(mus_pmp36_)
Bad Strref(mus_pmp37_)
Bad Strref(mus_pmp38_)
Music Playing Delay (milliseconds):
Environmental Effects:
(Generic)
Padded Cell
Room
Bathroom
Living Room
Stone Room
Auditorium
Concert Hall
Cave
Arena
Hangar
Carpeted Hallway
Hallway
Stone Corridor
Alley
Forest
City
Mountains
Quarry
Plain
Parking Lot
Sewer Pipe
Underwater
Drugged
Dizzy
Psychotic
Castle, small room
Castle, short passage
Castle, medium room
Castle, long passage
Castle, large room
Castle, hall
Castle, cupboard
Castle, courtyard
Castle, alcove
Factory, alcove
Factory, short passage
Factory, medium room
Factory, long passage
Factory, large room
Factory, hall
Factory, cupboard
Factory, courtyard
Factory, small room
Ice palace, alcove
Ice palace, short passage
Ice palace, medium room
Ice palace, long passage
Ice palace, large room
Ice palace, hall
Ice palace, cupboard
Ice palace, courtyard
Ice palace, small room
Space station, alcove
Space station, medium room
Space station, short passage
Space station, long passage
Space station, large room
Space station, hall
Space station, cupboard
Space station, small room
Wooden, alcove
Wooden, short passage
Wooden, medium room
Wooden, long passage
Wooden, large room
Wooden, hall
Wooden, cupboard
Wooden, small room
Wooden, courtyard
Sport, empty stadium
Sport, squash court
Sport, small swimming pool
Sport, large swimming pool
Sport, gymnasium
Sport, full stadium
Sport, stadium tannoy
Prefab, workshop
Prefab, school room
Prefab, practise room
Prefab, outhouse
Prefab, caravan
Dome, tomb
Dome, saint paul's
Pipe, small
Pipe, long and thin
Pipe, large
Pipe, resonant
Outdoors, backyard
Outdoors, rolling plains
Outdoors, deep canyon
Outdoors, creek
Outdoors, valley
Mood, heaven
Mood, hell
Mood, memory
Driving, commentator
Driving, pit garage
Driving, incar racer
Driving, incar sports
Driving, incar luxury
Driving, full grandstand
Driving, empty grandstand
Driving, tunnel
City, streets
City, subway
City, museum
City, library
City, underpass
City, abandoned
Dusty room
Chapel
Small water room
Variables
Variables:
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