#include "nw_i0_plot"
void main()
{
    // Define the tags of the creatures to be deleted
    string sTag1 = "CAS_ARENARED";
    string sTag2 = "CAS_ARENABLACK";

    // Initialize the first creature to check in the area
    object oTarget = GetFirstObjectInArea();

    // Loop through all objects in the specified area
    while (GetIsObjectValid(oTarget))
    {
        // Check if the current object is a creature and matches either of the specified tags
        if (GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
            (GetTag(oTarget) == sTag1 || GetTag(oTarget) == sTag2))
        {
            // Check if the creature is dead
            if (GetIsDead(oTarget))
            {
                // Destroy the dead creature
                DestroyObject(oTarget);
            }
        }

        // Move to the next object in the area
        oTarget = GetNextObjectInArea();
    }
}
