#include "cas_casinoinc"

void main() 
{
    // Get the player character involved in the conversation
    object oPC = GetPCSpeaker();
    EnsureTokenPouch(oPC);

    // Check if the returned object is valid
    if (GetIsObjectValid(oPC)) 
    {
        int nCost = 50000; // Cost for 50 tokens
        int nTokensToPurchase = 50;

        // Ensure the player has the handle
        object oHandle = GetItemPossessedBy(oPC, "I_CAS_CASINOHANDLE");
        if (!GetIsObjectValid(oHandle)) 
        {
            SendMessageToPC(oPC, "You do not have the necessary handle item.");
            return; // Abort if no handle
        }

        if (GetGold(oPC) >= nCost) 
        {
            TakeGoldFromCreature(nCost, oPC, TRUE);
            
            // Increase nCAS_TOKEN by 50
            int nTokens = GetLocalInt(oHandle, "nCAS_TOKEN");
            SetLocalInt(oHandle, "nCAS_TOKEN", nTokens + 50);
            
        LogCasinoTransaction(oPC, nCost, nTokens + nTokensToPurchase, nTokensToPurchase, 0, "Purchasing");
            SendMessageToPC(oPC, "You have purchased 50 tokens. Total tokens: " + IntToString(nTokens + 50));
        } 
        else 
        {
            FloatingTextStringOnCreature("You do not have enough gold.", oPC, FALSE);
        }
    } 
    else 
    {
        // Optionally handle the error case if needed
        SendMessageToPC(oPC, "Error: Invalid object in conversation.");
    }
}
