#include "inc_debug" // Replace with the actual include file name

void main()
{
    object oItem = GetModuleItemLost();
    object oPC = GetModuleItemLostBy();
    object oArea = GetArea(oPC);

    // Validate objects
    if (!GetIsObjectValid(oItem) || !GetIsObjectValid(oPC) || !GetIsObjectValid(oArea))
    {
        return;
    }

    string sItemName = GetName(oItem);
    string sAreaName = GetName(oArea);
    string sPCName = GetName(oPC);

    // Build the log message
    string sLogMessage = "Player " + sPCName + " unacquired item '" + sItemName + "' in area '" + sAreaName + "'.";
    
    // Log the event
    Log(sLogMessage, "cas");
}
