void main() {
    // In a conversation, OBJECT_SELF refers to the player character in the conversation.
    object oPC = OBJECT_SELF;
    int nTokensToTake = 1; // Set to 1 token

    SetLocalInt(oPC, "NITAKETOKENS", nTokensToTake);
    SendMessageToPC(oPC, "Number of tokens to be taken set to 1.");
}
