Cruella De'Ville

Portrait Save
Description
https://www.youtube.com/watch?v=oYFxtIW0YV0

Height: 201 cm
Eyes: Red with orange irises
Skin: Dark grey fur with silver lining along the spine
Build: Powerful, curvacious and predatory
Scent: Wet dog and musk with a trace of ash
Other traits: Uncharacteristically warm body temperature.
Things she does in bed: Many and bad, especially to things that squeak when bit.

Reds: Tail-pulling. Rape.
Yellows: Rhymes and beats, excessive alliteration, 13375p34|<
Greens: 300 bpm, electric guitars and cranking it up to 11.

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Destinctly feminine, statuesque features and full lips lay bare of fur, but for the thick mop of white hair atop the towering lupinal's head. Deep, red eyes and a set of glistening canines amidst a salivating, carnivorous maw give them a predatory edge, further emphasised by her well-defined, fuzz-covered musculature and sharp, half inch long talons at the end of each fingertip.

The ghostly mane on her head continues down her neck and back in a slender, lengthy ridge that rises into a full body mohawk when agitated or of foul temper, ending in a bushy white tail laced with black specks above a firm, steely ramp that mirrors her well-defined abdominal musculature.

Well endowed is the next phrase that describes her rather well, from a proportionate, albeit large and firm, E cup to a disproportionally long, canine prick that  stiffens and unsheaths slightly past her knee and thicker than her wrist, yet not quite as wide as her large, clawed fists. Unless, of course, one counts a hellish knot which, much like the rest of her black mamba, is covered in a network of thick, red veins that glow dimly as blood pulses through them.




Class abilities not on her sheet:

I typically hate gaining an 'edge' due to this, but I do hope a class that facilitates RP'd trips is not too obtrusive. Some things subtley changed to account for NWN mechanics.

Analyse Portal:
http://alcyius.com/dndtools/spells/forgotten-realms-campaign-setting--19/analyze-portal--1197/index.html

Bonus Languages:
Abyssal, Celestial, Ignan, Sylvan

Comprehension: Upon reaching 2nd level, a gatecrasher understands the basic conflicts of forces and energies and can use this instinctive understanding to assist certain skills. The gatecrasher gains a +2 insight bonus on Decipher Script and Use Magic Device checks. The gatecrasher also gains a +2 insight bonus when searching for or disabling magic traps.

Open Portal (Su): At 3rd level, a gatecrasher's understanding of planar forces extends to the workings of magic portals, such that he may force them open without the correct device, spell, or key. The gatecrasher makes an Spellcraft check. Portals typically have the following DCs:

Normal keyed portal: DC 20
Portal sealed by portal spell: DC 20+CL
Portal created by Power: DC 50+

Summon Spell Dampening (Su): Gatecrashers often aggravate demons and devils by inhibiting their ability to summon reinforcements. Three times per day, a gatecrasher of 4th level or higher can create a dampening field that extends 100 feet in every direction. Summoning and calling spells and spell-like abilities are suppressed within this radius, though creatures summoned outside the dampening field can enter it normally. The dampening field lasts 10 rounds. Creatures summoned or called before the gatecrasher creates the dampening field are unaffected. This is represented IG through dismissal.

Silver Tongue (Ex): A gatecrasher of 5th level or higher can deal with a variety of creatures and characters, gaining a +2 insight bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks.

Planar Survival (Ex): At 6th level, a gatecrasher becomes attuned to the nature of the planes he visits and personally immune to their natural planar effects. Any effect that would be negated by the avoid planar effects spell is negated by the planar survival ability as well. This explicitely does not include spells and elemental-based attacks.

Scramble Portal (Sp): http://dnd.arkalseif.info/spells/manual-of-the-planes--43/scramble-portal--1872/

Plane Shift (Sp): RP only, obviously.

Planar Dampening (Sp): A 10th-level gatecrasher can emit a field that suppresses spells and spell-like abilities within a 30-foot radius that access other planes. Existing spells and spell-like abilities are unaffected; a gatecrasher can't end a foe's astral projection just by moving nearby. But spells cast after the gatecrasher emits the planar dampening field are affected: An opponent within 30 feet couldn't escape the gatecrasher with a dimension door spell or get reinforcements with a summon monster spell, for example.

The gatecrasher can activate planar dampening three times per day. It lasts for 10 rounds.

The gatecrasher's planar dampening ability affects the following spells and spell-like abilities: astral projection, banishment, blink, commune, contact other plane, dimension door, dismissal, ethereal jaunt, etherealness, gate, interplanar message, Leomund's secret chest, make manifest, mass manifest, maze, Mordenkainen's magnificent mansion, plane shift, reality maelstrom, rope trick, teleport, teleportation circle, teleport without error, and vanish.

Furthermore, summoning and calling spells can only reach creatures from the same plane, and spells from the shadow subschool only work on the Plane of Shadow. The banishment effects of blasphemy, dictum, holy word, and word of chaos are suppressed, although the spells otherwise function normally.

TLDR? No worries. It's just for reference if it actually comes up.

Player:FistOfHextor
Gender (Visually):Female
Race (Visually): Human