Tanith Charnaxas

Portrait
Description
This fierce fiend is endowed with the power to shift her shape, as such the following descriptions may apply for those looking for more details than what the game model itself will show.

Human Form:
A darker beauty of more or less exotic qualities, Tanith stands tall for a human woman at just under six feet, well endowed and well toned her bossom could smother a man while her ass could likely crack a nut where one cheeky enough to try and put one to the test between her buttoks, long legs would lend her the speed to chase down her prey or evade capture by those stronger still, her skin seemed soft and smooth, bare of any scars or markings that would marr the careless, her waistline was narrow yet trim with abdominal muscles showing off nicely should her belly be bared. The lone note of consern for those trying to determine her seemingly human lineage was the sickly yellow hue to her eyes.

Hybrid Form:
Flesh turned a dark green, skin clad by a legion of tiny protective scales that while pliable to a gentle touch would form a rigid barrier to impacts be they sharp or blunt, still sporting a humanoid figure she added a long serpentine tail and some sharp looking claws in lieu of previously pointed but not nearly as deadly nails. Her hair would prove shelter to not just dark raven tresses, but a nest of small viperlike serpents joined to her skull not unlike a medusae's crown, neither they nor the fangs in her mouth lacked for venom and further arm her as a creature of predatory inclinations. A forked tongue completing the series of alterations shown thus far.

Marilith Form:
Scales remained a dark hue but her chest and upper body is left partways exposed, her flesh in full fiendish  form needing little armoring or protection, lending such skin a more pale green hue to lure the unwary eye, her legs vanish, joining with her tail into an enlongated serpentine lower half, more than powerful enough to get her anyplace a common pair of legs could. two extra pairs of arms, providing the customary for six total for her kind all seemed strong and able to manipulate anything within arm's reach to her satisfaction.

Hydra Form:
Any and all trace of any trait humanoid is utterly gone, swallowed by a mercyless beast. Four limbs and a long muscular tail provide for the creatures ambulatory needs. no less than five enlongated necks each terminate in a monstrous head, large mouths more than capable of rending the unwary by voracious wit or sharp, serrated teeth.

Intimate Details:
In While quite obviously female in form, Tanith is a creature of corrupt nature tainted further by the tampering of mad science, Yuan-ti magics having twisted and warped her form to better conform to their perverse idea of an ideal marriage of humanoid and serpentine traits. As a result those who would dare court her person (or simply not run away fast enough) may find themselves on the recieving end of advances that would not be out of place in the far realm.

Powers and roleplay type abilties:
Tanith is, as mentioned, able to change her shape and has been tainted to be more corruptive than even the average demon, as such her scent, her blood and other fluids all carry the taint of anarchic influence, those who imbibe these or allow themselves to linger overlong in her presence are liable to find lawful tendencies, adherence to propriety and common ethical standards to slip slowly but surely. Not unlike being increasingly drunk though without the loss of fine motor control, inhibitions and restraint of a moral nature are next to go. Untill those who do not desist in allowing her influence to saturate their body or mind find themselves entierly amoral and able to engage in the most depraved or deviant of activities without the voice of a guilty consience able to have its say. This effect is ultimately as temporary as those affected allow it to be, good morals and instincts for proper conduct can be reafirmed with training and discipline and magical protections or restoratives can likewise undo her influence in a more immediate and prompt fashion. It does bear noting that her influence does Not compell one to random acts or to do harm to the undeserving, it merely liberates people from the innate and learned conditioning that keeps most people from shameless acts of dare devilry.

Beyond this most innate of powers, Tanith has a venomous bite, sharp fangs in any of the many mouths she may sport in her various forms, it is paralytic in nature. Enforcing a swift and lasting lethargy of the flesh if injected into the bloodstream or to a lesser extent relaxing and loosening muscles if applied to bare skin.

Finally her yellow eyes hold one final secret, her gaze if held or capturing that of another creating a bridge of telepathic influence, at its most basic it affords those who stare into her eyes the power to understand her words as long as they are capable of communicating at all. With more focus her influence can extend to comprehending even unfamiliar tongues spoken to her while, finally, if allowed to concentrate her prodigous will upon another in a direct confrontation, she may bring a deliberating daze upon a victim should they falter in a contest of will.

The resisting of these abilties can be best measured with an opposed check of saves, will vs will, fort vs fort etc for those wanting to let the dice have their say. For those not so inclined I am more than willing to let those on the recieving end decide how susceptible or not their character will prove to be to her influence. She's meant to be a fun predator of the unwary, a rival to her fellow creatures of the hunt and so on. Not someone who ruins your character without your consent with hax rp powers, if it's not fun (oocly) for all involved then just say so

The Lights:

Reds:
pretty much the usual suspects of stuff not legal, also not fond of scat or pee. Gore, vore and similair fetishes that involve dismemberment or death of one or more of those involved are also not something that will interest me in a kinky sense.

Greens:
The character is meant for roleplay and interactions, both carnal and not. Be it a rivalry and being opposed or investigated by intrepid paladins or champions of justice or tangling a wicked web with other creatures of evil intent all interactions are welcome. Sensually, while certainly aggressive by nature she is not going to be on the prowl 24/7, so if she doesnt take an immediate interest in a scene, situation or person chances are she just has something on her mind, try again later or if so inclined feel free to try and draw her attention if you dont fear the consequences of success!

Player:Gurlgoyle
Gender (Visually):Female
Race (Visually): Human