Thilidar Sardath

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Description
"With enough knowledge, everything is possible"
- Thilidar "DarkGrip"

Name: Thilidar
Race: Appears Human
Gender: Male
Height: A bit higher than the average man
Weight: Skinny build, athletic.
Special Notes: Two blue orbs instead of eyes


The man who stands before you is a being that radiates an aura of calmness. To be near him is to feel certain, to feel a purpose. He is not naturally a leader, yet his environment made him so. This one comes with a lot of past, but... that's a story for another day.

Thilidar is tall, he usually wears a helmet and dark-styled clothing. His voice is flat, without emotion, even if he does produce a chuckle or something similar, it sounds as if darkness would come out and laugh at you, Cold.

Note: Only if seen without helmet / some cloths -
The man before you is of coal dark skin. His eyes do not shine blue, they ARE blue orbs of light, flickering. His appearance is that of a handsome man, good looking features and smooth skin that seems to never met an injury in his life. Yet all this seems to pale to that when he speaks it is as if time stopped, and there is only him.

Note: Lore - Fey-beings / Outsider-sensers. (Don't Meta this openly, I will reject it if you pursue it out of the blue without a valid reasoning) -
The man before you smells of a dense blizzard, as if such was compressed into his vacinity in both a fresh smell and his aura of cold. He is a creature of ice- some kind of attunted elemental, or dark Unseelie fey, not the mischevious harmless ones, but the more sinister 'Trick you into the Grave' ones. He seems somehow deep and old in his ways, yet motivated. Other creatures attuned with ice or the feywild will recognize something strange about him, as if he was infused with the changling's power rather than created by it, a feyborne, perhaps? Strange.

Appearance (this is assumed that you get a good look at him as a whole):
Navy Blue almost crystaline eyes penetrate you, and your field of vision. His face firm, cheekbones move in a deep angular way to enhance his jaw, not too firm, or big, yet well placed in a face without any manner of facial hair. The skin is smooth, almost quicksilver like. It would illuminate, you were almost certain upon seeing it, that onyx like ivory.

His hair is silk, blue, and flowing down just below his shoulders where it is cut yet not truly 'Well', as if to add a rough edge to this overly smooth individual. His shoulders run strong, a man used to standing tall at all of times. His body is athletic, even though skinny in nature. His muscles lean, as if carved along with his flowing form instead of added like some manner of buff between him and the world.
His legs are agile, built to run. Each muscle toned much better than every other in the body. Running down all the way to his feet, solid, grounded, yet in appearance nothing but light, as if never stepped on a jagged rock in a life-time.
As for any other parts, one could only guess until he saw?


Shape: Great Black Wolf -
The wolf is grand, even bigger than its common huge kind. The fur is black, almost spiky to the touch. His eyes glow in menacing orange. It's voice, growl or howl, is strong and intimidating. The teeth extend for miles, with two pronounced front fangs that seem to be able and cut through metal.

Shape: Monsterous Vampire -
Hands are claws. Skin is like rough stone. More blackened ash of grey. Rough angles across his body. Wings spanning hugely. Fangs that could spike a small rat upon each with a mere use of gravity. And a monsterous face of a vampire bat, radiating orange-red orbs from where his eye sockets rest.

Shape: Werevampire -
Claws like iron. Skin like diamond. Leathery brown fur covered across him. A narrow and well built shape, not unlike his human one. Wings hang from his arms, bigger than one could imagine they should be, dangling across whatever floor he crosses. Numerous fangs, big, long, narrow, and very, very sharp. Eyes blank, as if the being can't quite see, yet there's a sneaking suspicion that it can.

Shape: Vampire Bat -
Tiny feet prounouced by cutting claws, sharper than most animals, used to hunt. The leathery skin is darker than most of its kin, and the animal is overall much bigger, as if in a 'dire' state. Little hook shaped claws could be found at the edge of these fold-made wings. The fangs are tiny, yet seem quite capable to drain a cow if need be. They eyes are completely black, suggesting that like most bats, this one can't see, either.

OOC --

Interested in:
Turning people into other things, turning people into undead, sick and twisted things, not-sick and twisted things, imaginative things, magic, etc.
Groups, Gore, Vore, Violence, Abhorent-Usually-In-Red-Things, Gang-Rape, more.


Experimental Projects (Characters required):

Sentient Golem-Knight:
1 Female
1 Suit of enchanted armor
X Various enchantment stones
1 Bonding device
* Possible anesthetic, not required.
* Possible incinerator for the corpse, not required.


Stable Far-Realm creature:
1 Humanoid (no planar blood)
1 Vial of Far-Realm 'Goo'.
1 Constricting device (important, procedure is extremely painful)
X Operating tools (incision, injection, etc.)
X Prepared abjuration wards.


Natural Shapechanger:
1 Creature (any)
1 Shapechanger (spell) Sigil
1 Operating table (strapping optional)
1 Large or 3 Small Negative Crystals (for precision in creature's death)
X Magical operation tools (incision, sigil-branding)
5 Resurrection Saps
*(or advanced animation spell in case of Revenant/other)


Size Change - Felsh/Bone Craft:
1 Small Humanoid (Halfling/Gnome recommanded)
4 Limb extensions- 2 Hands, 2 Legs (see. extending operation)
* Possible anesthetic, not required.
1 Operating table, strapping required (at least 4, each limb).
1 Positive Crystal (infusion)
1 Negative Crystal (separation)


Sentient Mythal:
1 Humanoid (non-petitioner. Need a soul)
1 Crystallized piece of magic (the larger, the greater the success)
1 Negative Crystal (destruction)
1 Mind-link orb (recommended illthid made)
* Prepared Enchantment spell(s) (Mind Transfer, Enthrall, etc.)
1 Deep Memory Wipe tool (recommended illthid made) (optional)


Warped Undead:
1 Humanoid (non-petitioner. Needs a soul)
x Glyphs (Depends if subject had magical ability before or will have after animation)
1 Negative energy crystal shard (To place within the cranium in case of sentient undeath)
1 Animation-List (undead tome)


Additions - 2017:

Regenerative Ghoul:
1 Humanoid (requires a soul)
1 bucket of drained human blood (approximate amount)
1 unholy symbol connected to a staff (to brew subject in blood)
1 sigil branded iron (control and special necrotic instructions to the body)

Lich:
1 vial of virgin's blood (extremely rare)
1 black diamond.
1 everyday necklase.
5 small sins performed by the subject
3 medium sins performed by the subject
1 grave sin performed by the subject

Recreation:
-Note: Subject needs to be capable of dreaming- Dreamscape involved.
3 shards of the creature - body, mind, soul.
Ritual: Requires another magic user or a dream walker.

Additions - 2018:

Mortal to Outsider:
x materials from plane of the outsider origins
/1 creature of the plane origin.
2 synthesizing crystals (energy transfer between source and subject)
1 Gate (to project specific planar energies)
*Requires subject free will (To create a True Name)


Beastform / Animal-hybrid:
1 mortal (non-outsider)
x pieces of the specific animal (The more the less the chance of the ritual to fail)
8 magic spikes (transmit transmutation energy into the body directly).
1 body-sized container (safety measure)

Angel of Death:
1 mortal / outsider (Non-lower planar).
1 Alter of a non-opposing god (Divine energy transmition)
1 Gate (To the negative energy, or Shadow plane.)
1 Containment crystal (to fuse soul and body, if necassery)


Find out more by not reading this.
Player:Aridos Hell hunter
Gender (Visually):Male
Race (Visually): Human