Thanya Stonewriter

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Description
Name: Thanya Stonewriter
Race: Dwarf (Shield dwarf)
Height: 3' 10''
Weight: Heavy (compared to other races)
Skin: White
Hair: Ginger
Eyes: Green
Age: 50 (Young for a dwarf)
Gender: Female
Class: Runesmith
Likes: Adventures, magic, helping people, knowledge, dwarves and other small races.
Dislikes: People acting stupid on purpose, size related jokes, greed, evil, rude people.

Thanya is a young dwarf woman looking for adventures and to expand her knowledge while giving a helping hand to those in need. That said she is not above using harsh methods to deal with what causes the problem, be it fire or ice, or a blast of holy energy.

Thanya trained at a young age how to inscribe magic runes and showed great talent in doing so. Unlike most runesmiths who can only channel arcane energy into runes she can also inscribe sacred runes into the stone, creating healing runes and the like.

Even though she seeks the most normal adventures, she is not above some "intimate adventures" too. However, it will take more than just walking to her and ask for it.

Those lucky enough to catch her wearing nothing would see that like most dwarves she has a strong fit body, with defined muscles under her skin, although not as evident as someone who actually works out constantly. In fact, her body has plenty of curves too, from a nice rear that would require a set of strong hands to grab it in full to a pair of lush firm breasts on her chest.
Here is a picture of what you can expect:
http://tinyurl.com/q2g5b2m
The lass on that picture is not Thanya... but its close enough!

A runesmith has the following class features:

Rune Magic: A runesmith learns to prepare her spells as runes inscribed on solid objects (usually small tablets of stone, but other objects are possible). She prepares spells as normal, except that instead of readying the spells in her mind, she readies them in the form of runes. Preparing daily spells takes the same amount of time as normal preparation and requires the same amount of rest beforehand. A runesmith can leave spell slots unprepared to scribe runes at a later time, just as a wizard can leave spell slots unprepared and fill them later. A runesmith who casts a spell prepared in rune form can cast it with out any somatic component. However, all spells cast from rune form automatically have a material component (the rune itself). In casting the spell, the rune is erased from the tablet, just as a spell cast normally by a wizard is erased from his mind. Spells prepared in rune form are treated identically to spells prepared in the normal method. A runesmith can still prepare and cast her spells in the regular fashion if she so desires, subject to the normal arcane spell failure chances for any armor worn.
In NWN: This can be represented by the still casting feat, allowing her to cast arcane spells in full armor without penalty.

Share Runes: A runesmith can prepare a limited number of rune-form arcane spells such that they can be activated (cast) by any character. The spell's casting time remains the same, and it is just as effective as a spell cast by the runesmith herself. A runesmith can prepare a maximum number of shareable runes each day equal to her Constitution modifier (minimum 1). Each time this ability is used to prepare a sharable rune, that rune takes up one of the runesmith's available spell slots for that day.
In NWN: This can be represented by the fact she can inscribe scrolls, thus the scrolls will be "runes".

Permanent Rune: A runesmith knows the secret of inscribing a permanent rune of a single chosen spell into her flesh. To inscribe a permanent rune, a runesmith must permanently sacrifice an arcane spell slot of one level higher than the spell to be inscribed as a permanent rune, and spend 24 hours inscribing the rune. If the spell has a costly material component, she must expend resources equal to 20 times the gp cost of the material component. If it has a costly focus, she must expend resources equal to the cost of the focus. If the spell has an XP cost, she must spend XP as if she had cast the spell normally. Once she has inscribed a spell as a permanent rune, a runesmith can activate the chosen spell as a spell-like ability (using her arcane caster level as the caster level) twice per day.
In NWN: This will be treated as "Temporary Rune" instead. Rather than sacrifice spell slots for a permanent spell-like ability, she can inscribe temporary runes on herself or others to have different effects that only last a few hours.
Player:TheyMinedTooDeep
Gender (Visually):Female
Race (Visually): Dwarf