Char'ix'il Abaddon

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Description
The eyes of the beast burned like sapphire hellfire, seeming to glimmer in the light with a glint of predatory hunger, eyes that stared through a person, that saw them beyond mere clothing and outward appearances - eyes that seemed to leave a person feeling naked even in the most potent of armor. Such a powerful stare was backed up by the physique of a hunter. Coiled muscles wound tight on his frame, defined and toned to a physical peak leaving firm grasps for delicate hands and tantalizing lines for the eyes to follow down that feline body.

Stark white fur covered his form, shifting and shimmering as if hard to pin down, leaving the strange beast distressingly hard to visualize unless he was close. Indeed, that fur seemed to bend light itself, with mere concentration making the entire beast vanish as if it was no longer there - only the most keen observers could follow his form after that, sensing a soft shimmer in the air as he moved around, and, if they were lucky perhaps hear the sound of a soft footstep before their demise was met.

The beast wore little in the way of clothing, covered by a thick leather loincloth and occasionally other scraps of leather and metallic protective gear, though more often than not he went without such trivial covers, instead choosing to allow instinct and lightning fast reactions guide him in combat. As for weapons, he seemed to carry few. Throwing knives strapped to inconspicuous places, hidden from casual view. A blackjack secured firmly to his waist, as well as many other devious devices hidden gods knows where in that thick fur and limited clothing.

Race: Bezekira (Hellcat; Devil)
Height: 6'0"
Build: Muscular, medium frame
Eyes: Bright blue (glows in proper lighting like a cat)
Fur: White, shimmering

Abilities and Weapons:

Invisible in Light: A bezekira can choose to be invisible by bending the light that hits it and directing it away, effectively making it invisible in plain sight. Those with a high spot or listen might notice the beast's shimmering outline or hear it moving around. (think Predator)

Natural Claws and Bite: A bezekira's claws and fangs are naturally potent, dealing 1d10 + strength damage if used.

Scent: A bezekira can track by scent, and is able to pick up subtle scents in others it is near. (Fear, arousal, anger, ect.)

Telepathy: 100 ft. range, as long as the connection is maintained willingly by the hellcat it is two-way, allowing the creature to reply mentally.

Improved Grab: A bezekira is a natural grappler, able to use it's claws and bite in a grapple hold at no penalty. If it hits with claws or a bite it can start a grapple as a free action.

Throwing Knives: As daggers. 1d4 damage, +6 enhancement.

Poisons: The bezekira carries numerous concoctions and poisons on it's form, using them as it sees needed to help take a target down. The effects of these are fortitude based (a successful fortitude check can shake them off; a failed fortitude check leaves the poison in effect for 1d4 hours). The DC to shake off a poison is DC 38. Multiple doses increases the DC cumulatively, adding +4 with each successful poisoning (DC 42, 46, 50...ect.)

Some of the most common poison effects include: sleep, aphrodisiac, weakening (- str), sickening (- con).
Player:CorruptionOverwhelming
Gender (Visually):Male
Race (Visually): Human