Valthorgaal

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Description
_((Don't let the race dissuade you! I'm a very friendly player and would love to listen to any questions you have or simply chat with you. I am tell friendly and very open to approaches. Despite the character's nature I am always willing to arrange things with you to keep the roleplay fun and safe.))_


+=Biography=+

+{Name}: Valthorgaal
+{Race}: Tanar'ri (Balor)
+{Gender}: Male
+{Rank}: Lieutenant (Demoted)



+=Physical Description=+

An abundant powerhouse of a Tanar'ri, Valthorgaal's body is a beautiful thing to those that admire raw and aggressive chaos. Towering, bulky, animalistic and infernal, he appears to be a creature of ever-burning entropy and fury. Standing several heads higher then a finely endowed human, this demon's body is large and muscular, it's skin fiercely red and leathery, immensely hot to the touch and in fact burning at all times. It's head bares a vaguely skeletal appearance, resembling a large bull's head, complete with gnarled and elongated horns that appear to be there to protect his skull and serve as fierce decoration more then being a goring weapon. From his chin sprouts a thin and knotted beard of dark red hair, which seems to cover most of his head in turn, though particularly bushy there. Amidst this beard are a trio of sharp bone spikes that protrude from his chin, above it his lipless skeletonesque maw sprouts two massive teeth from it's lower incisor area, sharp and quite clearly meant to be used as weapons. His eyes blaze molten yellow, fire streaming from them at all times and adding to his infernal fury. From the back of his skull a long, dirty mane extends, dark red hair kept loose and oddly unburned by all of his flames, seemingly immune to it.

Upon the back of his muscular and hulking torso are a pair of leathery wings large enough to encompass his body. These massive wings have thick membranes that seem to almost blend with the least of their leathery appearance, yet seemingly give him no trouble when keeping him aloft. The texture off his wings seem to be oddly scaly, cracked and quite damaged. His powerful arms appear thick enough to crush the bodies of weaker enemies with ease, tight skin clinging to dense muscle, his hands noticeably green and sickly, almost dripping a foul juice from them that burns the ground with a mild acid.

His lower body appears to be much more akin to a stayr or your typical depiction of a goat-headed demon. Covered in dark red hair, thick enough to provide ample push and kick - and above all ferociously built to help the demon keep up with it's adversaries. These legs end in sharp-tipped hooves, flat enough to help him walk the hostile terrain of the Abyss without falling victim to it, seemingly tended to quite well in order to keep them shaped up. From the top of his backside at his tailbone extends a long and rather thin tail, as leathery as the rest of his skin and yet mildly hairy, taking some of the properties of his lower body. It ends in a shaggy pointed tip as most balor tails do. Surprisingly the balor seems to mind modesty as he often times wears some manner of clothing. This attire ranges from expensive and frighteningly patterned ceremonial robes to simple enchanted bracers and a loincloth to cover his gargantuan loins.

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+-Traits & Abilities-+

{Whip Manipulation}: When wielding his flaming whip, Valthorgaal may manipulate the whip in order to attempt to entangle his foe.

{Vorpal Sword}: Valthorgaal's blade counts as a vorpal weapon.  For the sake of fair roleplay fighting, the decapitation only kicks in during killing blows, otherwise even when fighting is done VIA rolls - criticial strikes will simply cause extra damage, mutilation or another severe effect depending on what the player agrees to.

{Death Throes}: If defeated, Valthorgaal's body will emit a blinding flash of light before exploding in a fiery burst. Any weapon he is wielding is instantly and permanently destroyed. If defeated outside of the Abyss, this explosion's effects are lesser.

{Burning Body}: The Balor's true form is bathed in flames at all times. Foes entangled and dragged to the balor or pressed to him without any proper fire resistance will take fire damage.

{True Seeing}: Valthorgaal has a minor True Seeing active at all times. Illusions are ineffective against the demon however true invisibility will still be effective.

{Summon Demon}: In roleplay, this ability allows him to summon any creature he has made an alliance with that holds demonic blood directly to him after one round. This ability is not effective if the area is hallowed or if an opponent dispels magic. This also requires player consent.

{Spell-Like Abilities}: Greater Teleport, Telekinesis, Greater Dispel Magic, Blasphemy.


[[NOTE ON AURA: Valthorgaal is under the effect of an Undetectable Alignment spell. He should be very difficult to divine (Excluding  , of course,  in holy places) which in and of itself should seem suspicious.]]


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Greens

Long-term roleplays || Intercourse as a fuel for drama or part of a plot || Rough sex || Intercourse as part of a deal or ritual || Paladins and creatures related to any good god || ||Males, females, anything that walks under the sun (or in the shadows) || Low-cholesterol soul eating (A demon has to keep it's figure!)  || Drows || Other Demons

Yellows

Torture, Especially non-sexual or spiritual || Celestials (More Kill At The First Opportunity) || Rape. (Well, it is a demon. Even so, I'd like to stick to using this for very good reasons.) || Conflict and battle ||  Assassination || Berkslaying

Reds

Extremities such as scat, vore, watersports... || Anything that breaks the server rules. Especially anything involving children in any way. || Futas. No offence of course - just not the player's thing. ||

[[Do ask me if you have any doubts, I'm certainly no prude.]]
Player:Cosmos
Gender (Visually):Male
Race (Visually): Half-Orc