Red

Portrait
Description
<<Tell friendly and always looking to make friends! Only red light i have are men and shemales doing naughty things to me!>>

Name: Ragnar
Gender:Male
Sexuality:Hetro
Height: 6'2(1.8)
Race:Mutated human(See below)


Two swords on his back, is the second incase the first breaks?  No.  Before you stands a man clearly used to violence and travel.  Scars of every kind shape and variety from swords, arrows, fire, acid, claws, fangs, even human bite marks adorn his body in such a fashion that even an Orc might stare.  He doesn't seem to move as if it pains him and he was not missing any limbs of digits.  His eyes were oddly yellow and had pupils like a felines, his hair silver but clearly not elderly.  So what is this man? A hexer some call witchers, a mutated man made for a world and era where monsters are a real and serious threat.  How did he find his way here, what will he do here? That's for you to decide.

# Features of a Witcher #

- A Witcher works through contracts : he or she will take a job at hunting monsters if payment is offered in turn, the amount which is decided between the Witcher and the employer;

- A Witcher wears an enchanted amulet around their neck that, in the presence of magic, will glow and vibrate based on the proximity and power of the source of magic.

- A Witcher is immune to most common poisons and diseases : only very strong, very toxic poisons maybe hinder a Witcher;

- A Witcher's elixirs are lethal to non-mutated creatures, unless a person is of exceptional constitution. Elixirs will provide an effect to non-Witchers, but the effect are lesser than if consumed by someone who's body was mutated to truly gain the full potency of the elixir;
(Fortitude vs DC 15 + the elixir?s potency; Witchers have a circumstancial Fortitude bonus of +10 when consuming a Witcher elixir; if a Witcher fails the check, he is intoxicated (as if heavily drunk); if a non-Witcher fails the check, he dies unless he has immunity to poison)

- A Witcher can forego sleep to instead enter a meditative state, similar to an elven 'trance'. The Witcher reaps the benefit of a full night of sleep for 4 hours of meditation and is fully aware of his surroundings while meditating.

- A Witcher has a set of easy to cast spells called Signs, which they can cast at-will, once per turn
Aard, which is a telekinetic wave that can throw back, knockdown or stun. Can be used to destroy obstacles
Igni, which focuses a flame on a single point or a fan before the Witcher
Yrden, a magical trap that disables movement (or slows them if they are of higher level than the Witcher)
Quen, a protective, short lasting shield that soaks damage on the Witcher;
Axii, a charm which influences a person's behavior in the Witcher's favor or stuns an opponent.
Player:Archgriffin
Gender (Visually):Male
Race (Visually): Human