Rix'Thaal
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Description | |
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Name: Rix'Thaal
Genus: Saurian Gender: Male Hair: None Scales: Green Build: Mesomorphic Height: 8'9" Weight: 680 lbs Eyes: Red Scars: Many, especially on chest, back. Other: Tail, Horns, Claws Standing at almost nine feet tall, six feet wide at the shoulders, is a monsterous saurian like creature, imposing physically perhaps to some. It is a creature that was bred for war and killing, a lizard like species from another world that has been genetically modified to be shock troops in planetary conquest. They serve as honor guard, mercenaries, and other places of esteem for those who can pay for them. With a defined, lizardlike jaw and facial features, some mistake them at first perhaps for dragonkin, but a closer inspection of their bony armour plates in area's around the arms, chest, belly, and back covering more sensitive vital area's is a big difference between the two. With many scars from countless battle wounds, these creatures are exceptionally difficult to put down for good, at least, where they come from. Sinfar is a stranger place than the norm, for certain. Their immense metabolic process allows for rapid regeneration of lost limbs and what would otherwise be lethal wounds in most cases. Battle with weapons among their speces is a sport, not to the death. Blood is spilled and scars are won and given but very few actually die, at least from these primitive weapons. Magic, notwithstanding. Supremely condensed muscle structure leads to an immense amount of power and control, capable of lifting immense weights, and delivering horrific blows, they are creatures used to much higher gravity on their rock giant homeworld. One of their most defining characteristics are their tails. Almost scropionlike in comparion, they house many different barbs and stingers. This is the true weapon of the species. The primary killing barb holds a three foot long bone spike, tipped with a horrible necrotic toxin genetically bound to the one that carries it. This is the best solution to countering the rapid regeneration qualities of the species, a single strike from this tail spine in a lethal area is a certain kill. Other medicines have come about in other parts and worlds to counter such things, but the toxin doesn't harm the one that carries it. The tail hosts other venoms and barbs, be they for stunning, pain, or otherwise. Given armour, melee weapons, and the latest technolocial weapons, these monsters of war are not always so aggressive or nessecarily evil. They are primitive, but have a dangerous cunning. As for why this one is here? Well... That's a whole other story. |
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Player: | _-DarknessRising-_ |
Gender (Visually): | Male |
Race (Visually): | Half-Orc |