Valianna Oldwater

Portrait
Description
Name: Velohna Ohdevas
Alias: Valianna "Anna" Oldwater
Race: Augmented Human (Thayan)
Profession: Barkeep/Repairwoman
RP Classes: Fighter/Artificer/Factotum/Wild Mage (Variant)

Height: 6' 2" (185.42 cm)
Weight: ~180 Lbs (~81.5 kg)

Anna stands out little from a crowd, save for a few odd features, notably a spattering of small freckles spread across her cheeks and nose. The woman stands well above the standard crowd, though she bears little actual mass, a thin woman with little in the way of real musculature, and just a touch of padding underneath her tanned skin. The woman's clothing is often a bit messy, with small oil stains or chemical stains, where she's wiped various things off her hands or gloves.

Anna has the features and common characteristics of a woman of Thayan origins, with a slightly darker skin tone betraying possible Rashemi heritage at some point in her bloodline. While she could easily be considered cute, the woman isn't really beautiful, with a young, almost childish demeanor and visual appearance, which has been aged by years of abuse and life on the streets. She has a full head of unruly curly outrageously purple hair, hanging down just past of her shoulders.

--Equipment--

The woman's equipment, however, was far more notable than the woman herself, ranging across various types of gear, as noted below. However, she was never without a small metal flask on her belt, along with dozens of small tools in custom-made holsters, as well as a pair of bags of holding. (All equipment will have it's statistics listed in parenthesis)

Sword: The woman's sword was of remarkable make, forged from Calomel, the dark gray blade is exceptionally heavy and large, and the woman has some trouble wielding it without her gauntlets to augment her strength. Water condenses naturally on the blade from the atmosphere, making it appear as if it were always wet, cool water dripping from it's surface. The weapon is fairly heavily enchanted, and rings lightly when struck against a metal or stone surface. (Calomel Acidic Burst Everbright Bastard Sword +2 of Vanishing)

Shield: The woman's shield is a roughly four foot diameter round disk of mithril reinforced with a thin layer of adamantine, the heavy shield capable of taking a substantial amount of abuse, as well as sortof anchoring her to the ground. (Greater Anchoring Called Mithril Tower Shield +2)

Gauntlets: The woman's rather large, full-arm gauntlets are thick and bulky, covered in heavy steel and Aurorum armor plates, under which lay special crystals and augmenting coils, which allow the gauntlets to, when activated by expending an Infusion, amplify the woman's strength by some amount, depending on the amount of power expended to charge them. (Gauntlets of Giant Strength +4. Grants additional +2 Strength per level of Infusion expended, to a max of +12 with a Level 4, 5, or 6 Infusion. With a punch, the gauntlets expend one level of charge, dealing 3d6 additional Bludgeoning damage. Charges for up to 8 hours, or until expended. The Gauntlets are part of her suit of armor.)

Armor: This heavily enchanted armor covers most of the woman's body, and is made from thick mithril and Aurorum plating. This armor seems to be the focal-point of her kit, a heavily protected set of crystals humming loudly while she wore the armor, powering it, as well as her other equipment (As if by a Level 4 Infusion). (Blueshine Bouyant Called Magic-Eating Landing Greater Healing Mithril Full Plate Armor +3 of Speed)

Arc Blaster: This set of special devices on the woman's gauntlets allows her to expel some of the charge as an arc of lightning. (Expend 3 Levels of charge to create a Lightning Bolt, Caster Level 15)

Toolbelt: This woman's exceptional set of multitools has special holsters on her belt, allowing her to modify and maintain her magitechnological equipment, and functions as a set of Thieves Tools.

Flask: This small flask allows the user to produce a few dozen different liquids in moderate quantities each day.

--Notable Special Abilities--

The woman was obviously a fairly powerful Wild Mage, magic often seen arcing across her arms and fingers when she lost concentration, a veritable storm of energy waiting to be unleashed held within the woman.

Infusions: Much like a Wizard's spells, an Artificer has a repertoire of Infusions they know that can be used to augment equipment or constructs. Unlike Wizards, however, an Artificer can spontaneously use any Infusion they know.

Inspiration: A Factotum is exceptional at utilizing their superior intellect to manipulate situations to their favor.

Wild Magic: Unlike a typical mage, a Wild Mage harnesses erratic amounts of spell energy, tearing what they need from the weave and hoping they can close the resulting hole before things go crazy. This makes Anna's spells erratic in power level (Ranged from -2 Caster Level to +3 Caster Level), and should she falter in her concentration while infusing, may cause the woman to Wild Surge, creating an erratic and random effect on the subject of the infusion or ability. In addition, because of her training, she has the capability of manipulating random effects from magic items, such as Rods of Wonder or a Bag of Tricks.

Nondetection: As a Wild Mage of some practice, Anna is constantly shielded by a Nondetection effect, as the spell, rendering her near immune to scrying and the effects of divination spells.

Wildstrike: As a Wild Mage of some practice, Anna is able to afflict an opponent with some of her curse, inflicting them with a 50% chance to Wild Surge automatically when they cast a spell or use a spell-like ability for 2d6 rounds.

--Other Notes--

Anna has an exceptional magical aura, standing out from those around her to anyone detecting magic actively because of the powerful Wild Magic coursing through her body.

Lights: I don't really support the light system, and will let you know if I'm personally uncomfortable with a situation enough that it makes it difficult to roleplay.
Player:JustCallMeBob
Gender (Visually):Female
Race (Visually): Human