Zolleric von Godefrey-Ridefort
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Gender: Male
Race: Human* Age: 697 Height: 5'10" Weight: 175 lb ---[[Personality Traits]]--- Aristocratic Cynic Logical Inquisitive Polite ---[[Likes]]---- Science Reason Civilized Conversation Botany Mystery Novels Ballroom Dancing Practical Clothing ---[[Dislike]]--- Irrational thinking Closed-minded views Holy Artifacts Eggs Jesters ---[[Monster Manual]]---- Total Immortality: Even when utterly destroyed the Vampire Lord will return 1d4 hours after the sun sets in it's mist form and proceed to one of it's resting places to recover. When it reaches a resting place it can be fully regenerated and back to full power in 1d10+1 rounds. The only way to make sure that a vampire lord does not return is to cut its head from its body, burn the body and the head separately, scatter the ashes from the body over running water, immerse the ashes from the head in holy water, and bury the immersed ashes in consecrated ground. However, if the head ashes are ever unearthed and separated from the holy water via a wish or miracle spell, dried for an hour, and then subjected to an unhallow spell, the vampire lord can regenerate in a 6d6 hours if the ashes are placed inside one of its places of rest or 2d6 days if not. Mask of Mortality: This is an Extraordinary Ability that Vampire Lords posses. This power allows the vampire to conceal their true nature from other non-vampires. The vampires fangs fully retract and their normally blood-red eyes become a color normal to the vampires base race. They will still be pale however, and this power does not protect them from any of their weaknesses. Even experienced vampire hunters can be fooled by this ability. Only the most veteran of hunters or a true prodigy can discern a vampires true nature while the vampire is using this power. The vampire may still use any of their powers while using Mask of Mortality, but they must end it to feed or use their natural attacks and flying abilities granted by the vampire template. Blood Memory If a vampire drinks a large amount of blood from a being they may concentrate in order to take in some of their memories. The vampire may influence which sort of memories they will see. If they are looking for specific information, and the information appeared recently in the victims mind, then they have a much greater chance of uncovering it. The vampire may not see memories more than 2 weeks old. If enough memories are absorbed the vampire may lose consciousness while their mind sifts through these memories. The vampire does not have to continue to drink the victims blood in order to sift through the memories they have already absorbed. In any case, if the vampire drinks the victim dry, they may see up to twice as long into the victim's memories, as well as absorbs some of that creature's muscle memories/skill set into himself, learning what that creature knew. The Vampire Lord gains a permanent +1 bonus to all skill for every 10 ranks the creature had in that skill or skills. The bonuses stacks from different creatures, but the Vampire Lord can only have a bonus maximum equal double current HD per Vampire Lord level. The Vampire Lord can choose what skills to learn. Vampire Familiars: Vampire Familiars are people who where turned into a vampire but their maker chose to take their free will away. Vampire Familiars have the same powers, abilities, and cognitive awareness as other Vampires but they are incapable of disobeying, fleeing from, lying to, attacking, or otherwise betray their sire. Unless otherwise told by their sire, the vampire must do everything it can to preserve its own existence unless doing so would endanger their sire. The link between a Vampire Familiar and their sire is unaffected by distance and continues to work even if sire and familiar are on separate planes. At any time, the sire may choose to use the senses of any one vampire familiar to sense everything they are sensing and, if they choose, speak through the familiar. The sire may only use this ability if they are on the same plane as a familiar. A Vampire Familiar will continue to serve their sire until they die the True Death or their sire chooses to return their free will to them. For obvious reasons, Vampire Familiars despise their sire and are unlikely to forgive the wrongs committed to them after they are set free. In most instances, a Vampire Familiar is destroyed by their sire once they feel that the familiar has outlived its usefulness. If their sire is destroyed their free will is automatically returned to them. Other than by the will or destruction of the sire, the only way to break this bond is divine intervention. A vampire lord can control a number of vampire familiars equal to half their charisma modifier. ---[[Character Iinspiration]]---- Frank Underwood (House of Cards) Regis (Witcher 3) Qyburn (Game of Thrones) |
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Player: | Evariste Galois |
Gender (Visually): | Male |
Race (Visually): | Human |