Draksa Staune

Portrait Save
Description
//Good rolls led to her returning for good to her home. Not expected to return. Eventually the toon will be reused.

You see a tall, redhead half elf. Triangular ears sticking out of her mane, green eyes, mostly straight lines. She has a small indentation in the left of her lower jaw. Her voice is a bit raspy and grave, though it remains just within a normal female range. She appears to be strong. Though her face is a lot of straight lines and angles, she strongly resembles a young human named Steyr.

She wears a brown set of jacket and low cut trousers letting sight of her midriff and upper backside just above the end of the crack. A sword at her back.

(Expect rolls in hostile encounters, though there may be ways to avoid them or lower their frequency, more under lights).


LIGHTS:

RED (Not accepting this happening to her): Changing her gender. Nor her body, unless it's small things. The other player's reds, if my character can't do something to yours, yours can't do that to mine (there may be a few exceptions).

YELLOW (May be okay but either I'd rather not fully RP or depends on the moment): Long mind affecting spells. Pregnancy is a green as long there's no mention beyond the state if she gets into ERP while pregnant. Long time slavery.

GREEN (Go ahead): Anything not listed above. Rape, gangbangs, walking into her being attacked and saving her or joining the attacker, mind affecting spells, drugs, time stop, getting her knocked out, insertions, beasts, undead, attackers riddled by parasites, filth, watersports, beatings (ryona), brief slavery (like a bet or something where she is made slave for a short time by someone who will honor the end date), mind spells lasting for the whole remainder of the log in session are definitely green, light to mild torture. If location is public, you can come cross her path, else you'll have to rely on luck crossing her on some rolled rp to pick her trail.

WHITE: NPCs exist and they are considered. They can work for or against Draksa. Same with guard golems if such exist in the area (I roll with them having a "stiff" programing that makes them fallible in their calls). Not using first and second person in emotes (this doesn't mean people using first and second aren't welcome to RP with me, just I prefer 3rd person).

She will fight back, so expect rolls. If you can't deal with failure don't bother attacking her. Though yes, things can be done or happen that in some encounter means no rolls are necessary. Some degree of compensation when opposing much lower level characters, while she'd still be favorite to win, the low level character will still have a decent chance to win even if she's level 40 and the other character level 1.

I may ask for some weird rolls, at times, but I try to err in the side against Draksa. If I ask an ability score to oppose a skill check don't think I'm going to compare the final result directly. It'd go like "this d20 was with a low/medium/high ability and this other d20 with a low/medium/high skill point", as an example, if for some reason I want to roll a concentration to resist an opponent's strength roll, let's say I roll a 5+30 and the opponent rolls a 17+7, that'd not be a I win 35 to 24, it would be my 5 + medium isn't anywhere close to compare to a 17 + medium ability (would be high in a level 10, though) and I'd count that as a heavy loss if the concrete situation calls for a distinction between a close or a big loss.

That's not to say I may not have a wrong idea and fail to be fair at some point, though.

I'm fine with explaining why I made something a success or not, why I chose to roll those checks or what I have/had in mind, but by default I don't explain because then it'd be damaging the RP flow too much. Maybe if I can let an explanation that is very short I may let it so you get a feeling of why. Also your char may be given some chances at wisdom or other social skills rolls to benefit their chances.
Player:killBastila
Gender (Visually):Female
Race (Visually): Half-Elf