Aoki Nishiyama

Portrait Save
Description
Name: Ix'eir'elden'di'letthalii'vur'palar'di'orn'maugh

Originally born in the mountains of Shin Khitai, he was raised in his mother's lair and had on occasion traveled with her through the lands. That was until one tragic event in which his mother was besieged in the defense of a friend and critically wounded in the affair.  In her weakened state, Kaoru told Aoki of the lands which she herself had hailed from, the lands of Khorvaire in Eberron.  She urged him to take his siblings and return to whose lands to seek out the other silvers in the land.  Years past and while his siblings remained in the lands of Khorvaire, meanwhile, Aoki now an adult returns from Eberron to check on his then ailing mother and to see to matters in his birthland once more.

Appearance:
While for the most part what you see is what you get, the description here is for the most likely sight to be seen:

Standing at 6' 1" with silvered hair on a youthful face, his gaze carries an ever perceptive expression as he scans his surroundings almost stoically.  His skin smooth and yet not without the occasional blemish of scars telling of his exploits on the path of adventure and duty.  Upon the backs of his hands are two tattooes, silver flames that almost seem alive as he flexes and opens his hands.  Upon his legs, draconic markings seem to cover the canvas of his skin depicting the rising serpent from his feet where upon sit two more tattoes of silver flame.  (PM if such draconic tattoes are visible and your character can read Draconic.).

Class/Racial Abilities:
(Note: Effort has been taken to simulate many of these abilities via spells, feats and other mechanics within the game)
Alternate Form
Cloudwalking
Featherfall
Cloud Fog
Breath Weapon: Cone of Cold (Damage: 14d8, DC 41)
Breath Weapon: Cone of Paralyzing Gas (Duration: 1d6+7, DC 41)

Frightful Presence (Ex)
A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 210 feet are subject to the effect. A potentially affected creature that succeeds on a Will save (DC 45) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons and only works when the dragon is in its true form.

Blindsense (Ex)
Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Flame of Censure (Su): An exorcist of the Silver Flame can manifest the mystical power of the Silver Flame to ward off outsiders with the evil subtype.  Using a turn undead check and his character level to determine the most powerful outsider he can affect. He then rolls 2d6 + 25 for turning damage.  A censured outsider is stunned for 1 round by the power of the Silver Flame channeled through the exorcist. If the exorcist's character level is at least twice the outsider's Hit Dice, she banishes the outsider back to its home plane.

Resist Possession (Su): Beginning at 3rd level, an exorcist of the Silver Flame receives a + 4 sacred bonus on saving throws against possession, including magic jar spells, ghostly malevolence, and fiendish possession. He also receives a +2 sacred bonus on saving throws against all charm and compulsion spells and effects cast by evil outsiders or undead.

Detect Thoughts (Sp): Beginning at 4th level, an exorcist of the Silver Flame can use detect thoughts at will, as the spell. The save DC is 35.

Weapon of the Exorcist (Su)
Weapon of Silver (Su)
Weapon of Good (Su)
Weapon of Law (Su): Starting at 8th level, an exorcist of the Silver Flame wielding his chosen weapon treats the weapon as lawful-aligned, good-aligned, silver, and magic for the purpose of overcoming damage reduction.

Silver Exorcism (Su): At 5th level and higher, an exorcist of the Silver Flame gains a +2 bonus on Charisma checks to force possessing spirits out of the bodies they inhabit, as well as on all dispel checks and caster level checks to harm, banish, or overcome the spell resistance of evil outsiders. This includes dispel checks to dispel a summon monster spell when the summoned monster is an evil outsider. However, the bodies they inhabit take 1d6 points of sacred damage

Warding Flame (Su): At 10th level, an exorcist of the Silver Flame can bathe himself in silver flame as a free action. As long as the warding flame covers him, he gains a +2 sacred bonus to Armor Class and saving throws. In addition, he gains spell resistance 25 against evil spells and spells cast by evil creatures.
Any evil creature that makes a successful melee attack against an exorcist of the Silver Flame while he is bathed in her warding flame must make a Fortitude save (DC 35) or be blinded.
The warding flame also provides bright illumination up to 30 feet from the exorcist and shadowy illumination up to 60 feet. It can be dismissed at any time.

Lights:
Green:
RP. Storyline. Plot development. Adventure.


Yellow:
ERP.  While not opposed to such, I would like to focus more on what is listed in the greens.


Red:
Rape, Scat, OOC Drama.


Everything else I'll handle on a case by case basis and work either ICly to resolve it or tells if it needs to be addressed in such a manner.  Tell Friendly.
Player:Champion of the Silver Flame
Gender (Visually):Male
Race (Visually): Human