Azurra

Portrait
Description
Wizard 29
Palemaster 10
Shadowdancer 1

Wizard 1-10
Palemaster 11-20
Wizard 21-39
Shadowdancer 40

Race: Halfling
School: Necromancy
STR -
DEX 16
CON 14
INT 18+
WIS 10
CHA -

1- Dodge
3- Mobility
5w Empower Spell
6- Maximize Spell
9- *
10w Spell Focus
12- Greater Spell Focus
15- Spell Focus
18- Greater Spell Focus
21- Great Intelligence I
24- Great Intelligence II
25w Great Intelligence III
27- Great Intelligence IV
30- Great Intelligence V
30w Great Intelligence VI
33- Great Intelligence VII
33w Great Intelligence VIII
36- Great Intelligence IX
36w Great Intelligence X
39- Epic Spell Focus
39w Epic Spell Focus

* Silent Spell is a good option. Extend Spell if you are more focused on CTF and/or Shard Runs.

Notes:
- A critical-hit-immune, HiPSing control mage. You sacrifice 3 DC and a few feats for the ability to slow down fights against enemies like True Weapon Mastersto a manageable pace as well as avoid fights altogether with stealth.

- Necromancy loses Divination, so you will be reliant on potions and wands for things like See Invisibility and True Seeing. If you don't want to lose access to these spells, choose another spell school based on which school you do not intend to use.

- You have more skillpoints than you need. Maximize Concentration, Spellcraft, Heal, Hide, Move Silently, Listen, and Spot (the latter three are accessible through Palemaster and/or Shadowdancer) and then take whatever you want.

- Remember that you will need to take Tumble cross-class up to 5 to access Shadowdancer.

- The addition of Hide in Plain Sight makes this build much more versatile. Your stealth isn't very high, but some of your most dangerous opponents have little to no detection capability, allowing you to exploit another aspect of those builds.

- You have the option of dropping Great Intelligence IX/X to grab a couple of epic spells (Epic Warding has great synergy with this build). You only lose 1 spell DC by doing this.

- Palemaster also grants immunity to stun, allow you to stand inside of Burning Tempest or Storm of Vengeance without being disabled - even if you fail the saving throw. You still take damage, however.

- You have room for two spell school focuses. Evocation is basically a must-have. Conjuration, Necromancy, Transmutation, and Enchantment are all very powerful too.
Player:Carcerian
Gender (Visually):Female
Race (Visually): Elf