Azurra Mercuria
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Wizard 29
Palemaster 10 Shadowdancer 1 Wizard 1-10 Palemaster 11-20 Wizard 21-39 Shadowdancer 40 Race: Halfling School: Necromancy STR - DEX 16 CON 14 INT 18+ WIS 10 CHA - 1- Dodge 3- Mobility 5w Empower Spell 6- Maximize Spell 9- * 10w Spell Focus 12- Greater Spell Focus 15- Spell Focus 18- Greater Spell Focus 21- Great Intelligence I 24- Great Intelligence II 25w Great Intelligence III 27- Great Intelligence IV 30- Great Intelligence V 30w Great Intelligence VI 33- Great Intelligence VII 33w Great Intelligence VIII 36- Great Intelligence IX 36w Great Intelligence X 39- Epic Spell Focus 39w Epic Spell Focus * Silent Spell is a good option. Extend Spell if you are more focused on CTF and/or Shard Runs. Notes: - A critical-hit-immune, HiPSing control mage. You sacrifice 3 DC and a few feats for the ability to slow down fights against enemies like True Weapon Mastersto a manageable pace as well as avoid fights altogether with stealth. - Necromancy loses Divination, so you will be reliant on potions and wands for things like See Invisibility and True Seeing. If you don't want to lose access to these spells, choose another spell school based on which school you do not intend to use. - You have more skillpoints than you need. Maximize Concentration, Spellcraft, Heal, Hide, Move Silently, Listen, and Spot (the latter three are accessible through Palemaster and/or Shadowdancer) and then take whatever you want. - Remember that you will need to take Tumble cross-class up to 5 to access Shadowdancer. - The addition of Hide in Plain Sight makes this build much more versatile. Your stealth isn't very high, but some of your most dangerous opponents have little to no detection capability, allowing you to exploit another aspect of those builds. - You have the option of dropping Great Intelligence IX/X to grab a couple of epic spells (Epic Warding has great synergy with this build). You only lose 1 spell DC by doing this. - Palemaster also grants immunity to stun, allow you to stand inside of Burning Tempest or Storm of Vengeance without being disabled - even if you fail the saving throw. You still take damage, however. - You have room for two spell school focuses. Evocation is basically a must-have. Conjuration, Necromancy, Transmutation, and Enchantment are all very powerful too. |
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Player: | Mercuria |
Gender (Visually): | Female |
Race (Visually): | Elf |